Rohan Blood Feud Logo

Game Name: Rohan: Blood Feud
Genre: Massively multiplayer online role playing game
Rating: M for Mature
Payment: Optional cash shop
Time Period: Medieval
Player Killing: Yes (open PK)
Learning Curve: Light/Moderate
Difficulty: Insane
Main Site


Introduction (From the main site):
"Rohan: Blood Feud is a massively multiplayer online role-playing game (MMORPG). The game is a rich and expansive persistent online world, set on the continent of Rohan. The land is full of quests to embark upon, from simple to glorious. Friends and enemies will be made and lost, spectacular battles will be fought, and an abundance of unique game features will keep players on the edge of their gaming seats."


Unique Features:
Revenge: Players who are killed by another have a chance to teleport back to the other player for a chance to get revenge.
- Township battles: Fight over towns in massive battles to see who controls it for the next week.




gDaubs' Review:
Rohan seems to promise a lot and has potential to become a great game, but it was ruined in the process by the developer's bad choices. Instead of the fun you should be having playing a game, Rohan ends up being a second job for you that ends in frustration instead of joy.

There is no "biggest problem" in the game, because there's big problems everywhere! Experience and leveling comes slowly, even in the beginning. The "spetacular battles" they proclaim you'll have end up with a beautiful 70% damage reduction to all players, making it more of a "whoever has more health and heals wins" battle. The cash shop is extremely overpriced, with mounts going at $13, and yet players being forced to pay in either $10 or $25 increments. The most gripping part of the game is the crafting and refining system, with their extremely high fail rates, usually ending up with you losing thousands, sometimes millions, of in-game money.

There also seems to be cases of severe balance issues as well. The Dekan race get a skill that converts part of their health into damage, so all you have to do is amass the health stat, and you're on your way to dishing out 10 times your normal damage in a fraction of a second. The Elf race get a skill that blocks all damage dealt by part of their psyche stat; with the 70% damage reduction when fighting players, Elves can become nearly invincible in player combat, with only one other race that can truly counter the block. Along with all that, Humans seem to get shafted; they have nothing that looks useful later in the game.

Enough of the ranting, let's move on to the most prominent part of the game: graphics. They aren't all that bad, but for what they're worth, you would expect lower system requirements. A minimum requirement of a 2.4GHz processor? Even Doom 3, Quake 4, and Oblivion have lower requirements and graphics way, way better. It makes no sense, and yet that's how it is. If you have a quad-core processor like me, you'll either have to overclock it to the max (and slaughter it in the long run), or live with sub-par performance.

The content of the game is... dissapointing. Quests are boring and lame, to put it simply. Take ten minutes to run here, kill ten of these things for no reason, then take ten minutes to run back for a minor experience boost, along with some worthless armor or weapon you can't use. I stopped doing the quests myself and focused on dungeon parties; better experience, better items... pretty much everything is better when you skip the quests. PvP is pretty bad as well because of, as I've said before, you lose 70% of your damage. It's difficult to kill a player ten levels under you, even when you're double-teaming him with another guy. Pretty much the only truefun you can get is finding a dungeon party and killing monsters for hours straight until you get one level.

In conclusion: Try Rohan at your own risk. It can be a fun game, but all the downsides severely overpower the good parts.